SUKMASETYA, Pristi et al. Penerapan Gamification pada Aplikasi Edukasi Pertolongan Pertama Pada Kecelakaan (Smart P3K) Guna Tingkatkan Literasi Penanganan Medis. INFORMATION SYSTEM FOR EDUCATORS AND PROFESSIONALS : Journal of Information System, [S.l.], v. 6, n. 1, p. 57-66, july 2022. ISSN 2548-3587. Available at: <https://87383.shichuantrade-tw.tech/index.php/ISBI/article/view/1791>. Date accessed: 13 mar. 2025. doi: https://doi.org/10.51211/isbi.v6i1.1791.